Overview: A brutal food review drives robo-chef Garamsey to kidnap Deep. Amato has to save Deep before he becomes the next course.
Overview: Amato and friends stay late after school to finish a project, but they soon realize that they are not alone.
Overview: Amato and Pian try to rehabilitate the bad robots but an accident gives the bad robot Scarescrew a chance to escape.
Overview: Amato's Mechanizer has been taken over by King Boxell. To stop him, the kids have to enter the digital Mechanizer World.
Overview: Amato and friends visit a newly reopened game arcade, but unknown to them it's a trap laid by the bad robot Arcada.
Overview: While searching for plastic bottles for their class project, Amato and friends meet a recycling robot made from plastic.
Overview: Amato recounts the story of when CarBro and JetSis crashed the previous year's Destar Prix go-kart race.
Overview: Amato gets news that the Konchozoku are stirring up trouble, and they're so bad even the Cone Kochos are scared of them.
Overview: The bad robot Cloudiva is causing freak weather events around town. Amato has to stop her, before things get even worse.
Overview: Amato and friends find a mysterious board game which transports them into its world, and the only way out is to win.
Overview: Amato and MechaBot are invited to a children's show hosted by squirrel mascot Toopee, but things get weird really fast.
Overview: Amato's attempt to capture the bad robot Shleep is thwarted by the arrival of an alien named Chachix.
Overview: The bad robots are loose and Chachix plans to capture and control them all. Amato has to stop Chachix once and for all.