Overview: The gang initiate new members Whizz and Peewee by having him spend the night in a haunted house.
Overview: The kids find a suit of armor, which Dumbo tries on, and quickly gets stuck in.
Overview: The gang are involved with a mischievous goat which turns out to be a missing regimental mascot.
Overview: The gang build a raft to ferry them across a canal, with just one problem: actually getting the raft to the canal
Overview: The gang help in the collections for a youth club
Overview: The kids find a pianola, and try to bring it to junkyard owner Old Tom. But when it runs away, with Peewee trapped inside of it, nothing but chaos ensues.