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To Mend and Defend

To Mend and Defend

Episode number: 1

Overview: Megabyte and Hexadecimal are about to take the core, but Mainframe is saved at the last minute by an incoming game cube. However with Bob gone, Enzo is left having the answer the call of the guardian protocol.

Between a Raccoon and a Hard Place

Between a Raccoon and a Hard Place

Episode number: 2

Overview: Megabyte is trying to turn Mainfraime against Enzo, blocking him from entering the games and smearing his reputation with propaganda. When the young guardian finally manages to sneak past the blockade, it's more crucial than ever that he wins, this time facing Rocky the Rabid Raccoon...

Firewall

Firewall

Episode number: 3

Overview: As Megabyte prepares to launch a another attack using the newly recovered Hexadecimal, Mouse initiates a project to seal Megabyte's domain inside a firewall. Enzo and AndrAIa face the user in a Toy Story-esque racing game.

Game Over

Game Over

Episode number: 4

Overview: Enzo and AndrAIa are caught in a tournament style fighting game where they have no control and may not be able to defend against the user.

Icons

Icons

Episode number: 5

Overview: After getting stuck in a game, Matrix, the hardened and cynical warrior once known as Enzo, and AndrAIa have been wandering the net for a very long time, moving from system to system through the games, searching for a way back to Mainframe. This time they arrive in a barely functioning system, devastated by virals and constant lost games.

Where No Sprite Has Gone Before

Where No Sprite Has Gone Before

Episode number: 6

Overview: Matrix and AndrAIa find themselves on different sides of a conflict between the mysterious Spectrols and a team of super hero sprites.

Number 7

Number 7

Episode number: 7

Overview: Matrix is shocked when he finds Mainframe inside a game cube. Dot is there... Phong is there... even Bob! But why did he and AndrAIa reboot as Megabyte and Hexadecimal? And who is Number One?

The Episode with No Name

The Episode with No Name

Episode number: 8

Overview: Having finally found a system with ports to the Net, Matrix is overjoyed. But it doesn't last long, when access is blocked as the city comes under siege by a team of... guardians?

The Return of the Crimson Binome

The Return of the Crimson Binome

Episode number: 9

Overview: Matrix and Andraia meet up with Captain Capacitor who promises to help them find Bob as long as they release his crew from the prison in which the guardians have placed them.

The Edge of Beyond

The Edge of Beyond

Episode number: 10

Overview: The crew of the Saucy Mare enter the web looking for Bob but when a web creature sucks away half of AndrAIa's energy, leaving her in a dying state, Matrix must find the creature so he can save her life.

Web Riders on the Storm

Web Riders on the Storm

Episode number: 11

Overview: The Saucy Mare is attacked by a group of degraded sprites riding web creatures, and AndrAia is saved by an old friend.

Mousetrap

Mousetrap

Episode number: 12

Overview: The traps Mouse once placed to stop the web creatures from accessing Mainframe are now making it difficult for the sprites to return home.

Megaframe

Megaframe

Episode number: 13

Overview: Matrix and the gang finally return to Mainframe only to discover it has been almost destroyed by Megabyte. We learn what the resistance has been doing all this time and the plan to finally save their home.

Showdown

Showdown

Episode number: 14

Overview: The battle for Mainframe begins and Matrix has a final confrontation with Megabyte. Meanwhile, Hexadecimal seems to have gone even more insane but Bob thinks he might be able to help her.

System Crash

System Crash

Episode number: 15

Overview: Mainframe begins to crash around them and users from games played break out into mainframe. Matrix meets up with an enemy from his past.

End Prog

End Prog

Episode number: 16

Overview: Mainframe is all but destroyed and Bob realises that their only hope lies in the user.