Overview: On the ten-year anniversary of Psychonauts, Double Fine veterans reflect back on the turbulent production. Tim decides it might be time to return to the Psychonauts universe...
Overview: The studio kicks off development of the Psychonauts VR game that will bridge the gap between the original Psychonauts and its sequel.
Overview: Rhombus of Ruin gets a pair of new project leads. Tim invites his most trusted artists to the studio to help brainstorm for Psychonauts 2.
Overview: The studio prepares to announce Psychonauts 2 on a new funding platform, creating both fresh opportunities and complications.
Overview: Psychonauts 2’s funding campaign is in full effect, but Double Fine finds itself confronting criticisms of previous projects in order to move forward.
Overview: Tim and new lead designer Zak lock themselves in a conference room for months, attempting to define the gameplay and story of Psychonauts 2.
Overview: It's a surprising day at the studio as a beloved team member shares personal news.
Overview: The Psychonauts 2 team staffs up with both veteran team members and new hires, while attempting to create a prototype of the game experience.
Overview: Double Fine hires a rookie designer and longtime studio fan to kick off development of a new game level.
Overview: James finds his footing with the team and Psychonauts 2's first mental landscape takes shape.
Overview: Despite the previous breakthrough, the team struggles to impress Tim, who pushes for even stronger concepts. Meanwhile, Amnesia Fortnight draws near.
Overview: It's time for Amnesia Fortnight, a two-week game jam meant to invigorate the studio.
Overview: Leaders and team members reflect on the highs and lows of the most recent Amnesia Fortnight.
Overview: Frustration from Amnesia Fortnight carries back over into Psychonauts 2 as the team struggles to see eye to eye on the execution of the newest level concept.
Overview: Tim celebrates his 50th birthday while publisher Starbreeze puts pressure on the team with an impending visit.
Overview: A new art director is hired to help smooth out the relationship between the art and design teams.
Overview: Tim's reception of a major award is made bittersweet by the departure of a founding Double Finer.
Overview: Following a major departure from the studio, the team is forced to examine their own processes or risk losing more vital team members.
Overview: A wave of new hires changes the team dynamics at Double Fine and generates fresh ideas for Psychonauts 2.
Overview: Asif is given the task of adapting his Amnesia Fortnight project into a full-fledged Psychonauts level.
Overview: With time and money running out, Zak struggles to find the path forward.
Overview: The team is shattered and reformed just as they face an uphill battle with delivering their first playable demo for the public.
Overview: Tim struggles to balance his new role as project leader amongst a team of strong personalities.
Overview: The team wraps up their playable demo and has a blast showing the game off to the public for the first time.
Overview: Tim steps up his involvement after some high profile exits from the studio, bringing major changes to the project.
Overview: Amnesia Fortnight returns, calming tensions within the studio as everyone takes a much-needed break from Psychonauts.
Overview: Issues with the expanding schedule come to a head as the studio attempts to reconcile with its past participation in crunch culture.
Overview: Fallout from the scheduling conflict results in more exits from the studio, but others continue to rise and fill leadership roles.
Overview: As pressure mounts to complete the game, a worldwide pandemic suddenly changes everything.
Overview: The team adjusts to working from home during the pandemic, pushing the release date out even further.
Overview: Intense political happenings, raging wildfires and general unrest cast a dark shadow over the studio as they struggle to finish Psychonauts 2.
Overview: The team pushes closer to Psychonauts 2’s release, fighting to remain true to Double Fine’s values.
Overview: Double Fine reflects on the launch of Psychonauts 2 and the PsychOdyssey documentary series while looking to the future and a return to smaller projects.