Overview: With Chad recovering from spine surgery, a new villain, the Admin, begins his conquest.
Overview: The Admin and his army, The Collective, launch an attack on the Spy Ninjas safehouse, while Melvin is at the grave of the former Project Zorgo Leader.
Overview: The Admin banishes the Spy Ninjas to his prison and the Warden forces Chad to work for him, while Melvin searches the safehouse for clues.
Overview: The Admin reminds Melvin Ginera of his defeat at the hands of the Project Zorgo Leader, and corrupts Melvin, but the Spy Ninjas do not realize and he infiltrates.
Overview: After narrowly escaping from the Admin's twisted prison, Chad and the remaining fugitives discover not just a forgotten city but an entire hidden world buried by The Admin.
Overview: Continuing their journey in search of home, the Spy Ninjas land in a world entirely controlled by the spirit of the Project Zorgo Leader.
Overview: The Spy Ninjas face the Technomancer, a general of the Collective, while the Admin launches an attack on Las Vegas.
Overview: The Collective launches an attack on the safehouse, while the corrupted Melvin resurrects the Project Zorgo Leader.
Overview: The Admin reveals that he was the one who corrupted the Project Zorgo Leader, and sent it to attack the Spy Ninjas.
Overview: The Admin continues his reign over the United States, while the Spy Ninjas are stuck in the headquarters of the Collective.
Overview: The Doppelganger joins the Spy Ninjas as his home was destroyed by the Admin, while the tyrant frees the lava zombies from the pyramid.
Overview: Chad learns how to use the new object, while the Admin prepares to take the form of Vy Qwaint.