Overview: Delighted by the idea of being monster hunters in training, Edith and Bo decide to stay and fulfill their destiny. But Ernest has serious doubts.
Overview: The monster loving maniacs dive a little deeper into the fascinating world of "time slime". The most effective weapon in a monster hunter's arsenal.
Overview: When the monster alarm goes off, Arthur and the kids embark on their first mission together to counter a threat of enormous size and appetite.
Overview: A small paranormal disturbance quickly escalates into a full-blown animal exorcism ritual. But how do you drive a demon from a possessed hamster?
Overview: In a battle for control of the TV, Arthur and the kids make a bet. The kids have 24 hours to scare Arthur's pants off.
Overview: Furious with Arthur's refusal to teach her anything vampire-related, Edith leads a reckless mission to awaken a dangerous, undead substitute teacher.
Overview: Ernest goes on his first date. But Gruselbrook can be dangerous at night. Turns out the girl next door has a secret inside the mirror.
Overview: Mermaids are nice, sure. But the freshwater kind - Not so much. Perhaps the lady of the lake needs help from three young monster experts.
Overview: Tonight's lesson is ghost hunting. Get ready to meet Arthur's "terrifying" house ghost, Rebecca. But how can a ghost be living with a monster hunter?
Overview: Bo gets abducted by a family of trolls and loves it. Arthur completely overreacts as usual, setting the stage for a confrontation in the forest.
Overview: Dracula points Edith in the direction of an ancient book about vampires. The treasure hunt is on. But can you really trust a vampire?
Overview: Arthur tells the story of how he managed to capture Dracula in the past. It is a gruesome tale of blind luck, betrayal and doom.
Overview: Ernest is excited for jack-o'lanterns, costumes and trick or treating. Edith and Bo want to stay in. Arthur provides Ernest with the "perfect" costume.
Overview: Ishaani opens up to Ernest about her secrets. A trip to the other side of the mirror reveals just how deep the rabbit hole goes.
Overview: With Ernest and Ishaani trapped inside another dimension, Edith and Bo must capture Ishaani's mirror monster before Arthur can mess things up.
Overview: Sick of being bested by Dracula, Edith expertly manipulates her surroundings to wage an all out prank war against the ancient vampire.
Overview: A giant, energy eating bird is draining the Gruselbrook power plants. The Van Altens take to the skies to engage this beautiful but dangerous creature.
Overview: There's trouble in Gruselbrook park. Innocent kids are being harassed and robbed of their lunch money. This could be a case for "The Monster Police".
Overview: During a game of time slime paint ball with Arthur, Bo discovers a strange and adorable creature under her bed. An escape plan is hatched.
Overview: Flying back from Austria, Arthur's monster hunter plane gets infested by three destructive gremlins. And there's only one effective course of action against that.
Overview: The Van Alten family is plagued by terrible nightmares. Turns out a "Mare" has infested the mansion. But what does this dream demon want?
Overview: Battling a powerful manticore Arthur bestows Ernest with a medallion that will make him invincible. Ernest quickly develops a bad case of self-confidence.
Overview: Ernest invites Ishaani and her mom over for dinner. But Arthur is beginning to suspect there's something terribly wrong with his next-door neighbour.
Overview: Arthur identifies a local werewolf and immediately decides to freeze it. The kids believe there must be a way to help this unfortunate creature.
Overview: With help from their formerly frozen sorceress grandmother, the kids look for a way to break the unbreakable werewolf curse. But can grandma be trusted?
Overview: Grandma Tamsyn uses her magical powers in ways the kids don't approve. Turns out there's nothing more dangerous than disagreeing with a sorceress.
Overview: Tamsyn has cast a spell over the family. When the sorceress learns that a specubus lives next door, she wants one at any cost.
Overview: The whole family is gathered for Christmas. To make matters worse, three intergalactic Christmas demons known as "The Three Wise Men" decide to drop by.
Overview: The former werewolf, known as Wolfcheski, has some trouble managing his temper. The monster experts decide it's time for "Werewolf anger management therapy".
Overview: Attending Dracula's book signing, Edith meets a vegan vampire named Edward. Edith believes she's met the love of her life - for at least five minutes.
Overview: Edith gets found guilty of treason and banished from the mansion. She must operate alone and neutralize Edward the vampire by all means necessary.
Overview: Solstice is here and the Van Altens gather around the fire to await the madness of the night. Turns out monsters have solstice rituals too.
Overview: The kids try to help a clueless swamp creature fit in amongst regular people. Turns out this is exactly as hard as it sounds.
Overview: Ernest and Ishaani take another trip inside the mirror, looking for a way to break the specubus spell and free Shirley. A very dangerous task.
Overview: The Gruselbrook Funpark has a famous ghost ride attraction. It's too good if you ask Arthur, who believes real monsters are at play here.
Overview: In an attempt to avoid physical monster interaction, the kids embark on a monster photo safari. But two newborn glarbergastling babies complicate the adventure.
Overview: Dracula is determined to draw Edith in to another prank war. And this time he aims to win. But Edith is not to be underestimated.
Overview: An ancient samurai ghost teaches the children self-defense. But for the ghost to reckon with his own past, the students must become the teachers.
Overview: In a quest for unimaginable pampering, Phil joins forces with an ancient Mummy, who's determined to destroy Gruselbrook. Phil gets more than he bargained for.
Overview: Dracula is back with a special mission for the kids. The three young monster experts are forced to cooperate. Dracula has turned them into vampires.
Overview: In order to save their souls, the three new vampires must confront Arthur's nemesis, Victor Van Helsing, and obtain the mirror of souls before dawn.
Overview: The Banshee has come to Gruselbrook to collect the departing soul of an old hunter.
Overview: The world's scariest monster wants to be a comedian. One problem though: He's NOT funny. Edith and Ernest step in with some comedy coaching.
Overview: To prove to his soft-hearted students that some monsters are beyond saving, Arthur challenges them to fix the most evil doll that ever existed.
Overview: To avoid doing homework, the kids must engage in a desperate battle with Mrs. Jorgensen, a super poltergeist who used to be Arthur's grade school teacher.
Overview: A crew of zombie pirates emerge from the ocean to fight a ritualistic duel of swords. If the town champions fail, everyone will get - shaved.
Overview: Edith and Dracula's prank war is still ongoing. But a local inventor's machine complicates the feud. Dracula and Edith have swapped bodies.
Overview: For one day of the year, all monster hunters must host and pamper the terrifying, fashion obsessed Icelandic Yulecat. But where hospitality ends, rebellion begins.
Overview: Ernest and Ishaani go through the mirror to experience a terrifying future vision. If Arthur insists on fighting Dracula, all will be lost.
Overview: Dracula is coming for Arthur. And the battle will likely destroy the entire town. The Van Altens prepare to face one angry vampire.
Overview: The heroes desperately try to avoid a confrontation with the invincible Dracula.