Go back

Shell Shock

Shell Shock

Episode number: 1

Overview: The Oxventurer's find Bismuth who carries a mysterious gift and a terrible burden for the brave-ish heroes!

Record Time

Record Time

Episode number: 2

Overview: Off with their eggs! The Oxventurers travel to Inkwater in search of information and a way to reunite their shell-clad companions with their mother.

Bad Altitude

Bad Altitude

Episode number: 3

Overview: The Oxventurers are down a Guild Member and now must face down the deadly General Dreadbert!! What will our brave(ish) heroes do?! Find out in this episode of Oxventure Dungeons and Dragons!

Carpe Idiom

Carpe Idiom

Episode number: 4

Overview: Prudence Returns! The Guild are headed north into parts unknown! Join the Oxventurers as they sail beyond the map and find themselves afoul of some rather nasty magical puns!

Parley Hard

Parley Hard

Episode number: 5

Overview: They say never meet your heroes... but what about meeting your enemies? It's time for an old fashion Parley at a Neutral Milk Hotel with good ol' Shattershield.

Mean Gulls

Mean Gulls

Episode number: 6

Overview: To Mistmire! The Mechanical Marvel city of Paladin Jerks lies ahead of our adventurers. But can they survive the treacherous journey and Corazon's terrible luck?!

Mist Opportunity

Mist Opportunity

Episode number: 7

Overview: The City of Mistmire, homestead of the Dragon D'Or! This Mechanical Marvel City holds secrets ready to be uncovered by our Brave-ish heroes!

Ballot Time

Ballot Time

Episode number: 8

Overview: The future of a noble paladin order and the answer to Egbert's atonement are both on the line as the Oxventure heroes lobby for change in Mistmire.

Ready Lair One

Ready Lair One

Episode number: 9

Overview: A lake. A mountain. A lair? Only by splitting the party do the Oxventurers stand a chance of saving Mistmire from wrack and ruin.

Corpse and Robbers

Corpse and Robbers

Episode number: 10

Overview: Mistmire is saved! Or so they think. A deadly conspiracy has come to light and now the Oxventurers must scramble to save Mistmire, for real this time, and also find any possible opportunity to perform all of their spells at once.