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Rising (1)

Rising (1)

Episode number: 1

Overview: A new Stargate team embarks on a dangerous mission to a distant galaxy, where they discover a mythical lost city -- and a deadly new enemy.

Rising (2)

Rising (2)

Episode number: 2

Overview: Sheppard tries to convince Weir to mount a rescue mission to free Colonel Sumner, Teyla, and the others captured by the Wraith.

Hide and Seek

Hide and Seek

Episode number: 3

Overview: The Atlantis base is threatened when the team discovers that an alien entity is in the city. McKay's experiment with alien technology goes awry.

Thirty-Eight Minutes

Thirty-Eight Minutes

Episode number: 4

Overview: The team finds themselves in mortal danger when their Puddle Jumper ship becomes lodged in the Stargate.

Suspicion

Suspicion

Episode number: 5

Overview: After a series of run-ins with the Wraith, the team begins to suspect their Athosian allies of having a spy in their midst.

Childhood's End

Childhood's End

Episode number: 6

Overview: Sheppard and the team visit a world where no one is over 24 years old -- because of a ritual suicide practice they believe keeps the Wraith at bay.

Poisoning the Well

Poisoning the Well

Episode number: 7

Overview: The team finds a world whose people are on the brink of a discovery that may make them immune to the Wraith feeding.

Underground

Underground

Episode number: 8

Overview: Efforts to open trade relations with a species called the Genii turn sour when the team discovers their new "allies" have ulterior motives.

Home

Home

Episode number: 9

Overview: McKay's efforts to harness the energy of an alien planet's atmosphere allows for a return trip to Earth -- but the team may not be able to return to Atlantis.

The Storm (1)

The Storm (1)

Episode number: 10

Overview: When a massive storm threatens the city, Atlantis is evacuated -- only to be taken over by the team's newest enemy.

The Eye (2)

The Eye (2)

Episode number: 11

Overview: Major Sheppard plays a dangerous game of cat and mouse with soldiers who have seized control of Atlantis and have taken Weir and McKay hostage.

The Defiant One

The Defiant One

Episode number: 12

Overview: Sheppard's team investigates a downed Wraith ship, and find themselves stuck on a planet with a lone Wraith survivor.

Hot Zone

Hot Zone

Episode number: 13

Overview: Nearly a third of Atlantis's residents are infected with a deadly virus that causes hallucinations and death, forcing a lockdown of the city.

Sanctuary

Sanctuary

Episode number: 14

Overview: The team finds a paradise world that would make an ideal sanctuary for those fleeing from the Wraith, but the local inhabitants believe their goddess will not permit it.

Before I Sleep

Before I Sleep

Episode number: 15

Overview: A woman is found in suspended animation in Atlantis, and the team is shocked to see that it is Dr. Weir herself, who tells them of her trip 10,000 years into the city's past.

The Brotherhood

The Brotherhood

Episode number: 16

Overview: The team searches for a valuable Zero Point Module rumored to be hidden on the planet Dagan -- but their new allies have motives of their own.

Letters from Pegasus

Letters from Pegasus

Episode number: 17

Overview: With a brief opportunity to send a data transmission to Earth, members of the Atlantis expedition compose video messages home to their loved ones.

The Gift

The Gift

Episode number: 18

Overview: Plagued by terrifying nightmares, Teyla begins to recall a time when she and her father were captured by the Wraith and subjected to disturbing experiments.

The Siege (1)

The Siege (1)

Episode number: 19

Overview: With a group of Wraith hive ships on the way to Atlantis, the team searches for a place to flee and a way to destroy the city. McKay leads a team to try and activate the Ancients' orbital weapons platform.

The Siege (2)

The Siege (2)

Episode number: 20

Overview: All hope seems lost, until Colonel Everett arrives suddenly from Earth. He is determined to defend the city until the arrival of a ZPM, brought by a new ship.