Overview: Twelve contestants come together on the banks of a lake to try their luck at winning the big prize, by building a bridge to the floating island. The day gets off to a bad start when a shocking mail instruction is received.
Overview: Leader Avril must send one of the players home. Who will she choose?
Overview: What will Geo and Rob choose? The hammers and nails or the R100 000 cash?
Overview: Who is the stranger, what is he doing here and what does the leader's letter say?
Overview: The team gets the opportunity to change leadership, will they replace Avril?
Overview: Another "removal" and an unexpected power shift puts alliances and the group dynamic at risk.
Overview: The team reaches the halfway point of the bridge, but at a tremendous price: Tina or Nonnie - who will stay behind on the hike?
Overview: A good deed with good intentions lead to an unexpected twist. And a mysterious "lifeline" arrives with a Mail Can, but to where or to who?
Overview: We find out if Melanie and Larry took the opportunity to send one of the strongest players in the game home. Is Geo really gone?
Overview: The game takes an unexpected turn and reveals two traitors, who are they?
Overview: Can the remaining 7 Players finish the bridge in time? If they are successful: Who is the most worthy, who walks across? And will that person share the money?