Overview: Jack and Joker meet at a bar, both feeling disappointed in their lives. Jack just fell short of making the national taekwondo team. Joker is wrestling with a lie he told his parents about passing the medical school exam.
Overview: Joker spends five years in jail thinking of ways to make amends with Jack. While Jack seems unwilling to reconcile, Joker meets Hoy and Tattoo, two debtors who have a plan to get Jack out of Boss's clutches.
Overview: With Tattoo and Hoy by his side, Joke plans a heist at a high end fashion show.
Overview: Joke builds a relationship with Jack's grandmother in his effort to apologize for his past wrongs.
Overview: Jack, Joke, and Aran find a cause they can align in: to steal Aran's mother's necklace so that it doesn't fall into the hands of a woman he hates.
Overview: Joke helps Jack take a step forward in achieving his dream of opening a school.
Overview: With Jack's grandma's health in critical condition, Boss makes Jack an offer he can't refuse.
Overview: Jack gets involved in a dangerous game as he tries to help Rose out of her engagement. Joke approaches his father for help.
Overview: Joke organizes another heist, this time to steal a valuable ring from Rosé's house. Rosé offers Jack an opportunity for wealth and power by her side.
Overview: Boss moves quickly with his newly acquired power.
Overview: Jack and Save return to play the Four Horsemen's game in their attempt to fight back against Alice.
Overview: Jack plays a dangerous game of Hangman against Boss Alice in an attempt to rescue Joke, Rosé, and Save.