Overview: Hacker plans to get even when Carter sells his car to Gomer instead of to him.
Overview: Duke is promoted to corporal, but finds his old reputation getting in his way.
Overview: Gomer and Carter are the victims of the lead boot, the battalion's booby prize.
Overview: Lou Ann's old boyfriend visits.
Overview: The platoon's chances to sing in a movie are almost spoiled by Sgt. Carter -- he can't carry a tune.
Overview: Gomer and Carter clash as they vie for an actress.
Overview: A movie star tries to get Carter to marry her -- after Gomer refuses -- in order to avoid being deported.
Overview: Carter appears in a Hollywood movie, but finds acting harder than he thought.
Overview: Sgt. Hacker bets Carter that he can't go 24 hours without losing his temper, and then enlists Gomer's aid to win his bet.
Overview: Lonely widow Molly Gordon feels old and useless until Gomer and his appreciative buddies eat her wonderful home cooking.
Overview: Gomer is assigned to guard duty at a back gate of the base and refuses to let Carter pass through.
Overview: South American General Cortez looks up his old friends, and falls in love with Carter's girlfriend Bunny.
Overview: When Carter scratches a parked car and offers to pay for it, the owner shows up with a bill for a completely demolished fender.
Overview: Carter won't believe that Gomer really knows football star Moose Lewis.
Overview: Gomer's practical joke backfires when Lou Ann appears to like his fake tattoo.
Overview: Gomer and Carter are contestants on the ""Win-A-Date"" televised program.
Overview: Carter decides that Gomer might not re-enlist if he were married, so he tries to push the private into a quick wedding.
Overview: Sgt. Carter saves Gomer's life and almost comes to regret it as Gomer suffocates him with gratitude.
Overview: Gomer and Lou Ann pitch in to help open a new diner, not realizing the owners are in fact planning to rob the bank next door.
Overview: Gomer and Carter again fall prey to con man ""Friendly Freddy,"" now running a computer dating service.
Overview: Gomer inadvertently reveals the position of his platoon to the ""enemy"" during camp maneuvers.
Overview: Gomer overhears a conversation about Bunny's sick cat and jumps to the conclusion that it's Sgt. Carter who is critically ill.
Overview: Carter decides he must get away from Gomer to avoid a nervous breakdown, but continues to be haunted by him.
Overview: Carter takes charge of Gomer's life savings for safekeeping and has his pocket picked by a little old lady.
Overview: A Marine buddy breaks his leg and Gomer and Carter have to take his expectant wife to the hospital.
Overview: Three hippies help Gomer paint a truck for maneuvers, but the results are not standard military camouflage.
Overview: Carter allows a pet rabbit to escape before he learns that it belongs to a general's son.
Overview: Sgt. Carol wants Gomer to sing in the Marine camp show she is organizing, but Sgt. Carter won't agree to her plans.
Overview: Gomer must escort Sgt. Carter's sister to a dance.
Overview: Carter learns Gomer is being sent to another base.