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The Wild, Wild Goose Chase

The Wild, Wild Goose Chase

Episode number: 1

Overview: Danger Mouse finds a computerized hideout locator which leads him to Baron Greenback's hideouts.

The Return of Count Duckula

The Return of Count Duckula

Episode number: 2

Overview: Agent 57, the master of disguise, helps Danger Mouse defeat Count Duckula who has teamed up with Greenback to turn Parliament show-biz crazy.

Demons Aren't Dull

Demons Aren't Dull

Episode number: 3

Overview: A Demon from the 4th dimension dares Danger Mouse to stop him from stealing famous buildings.

150 Million Years Lost

150 Million Years Lost

Episode number: 4

Overview: Danger Mouse must rescue Penfold after Professor Squakencluck's time machine sends Penfold back in time.

Planet of the Cats

Planet of the Cats

Episode number: 5

Overview: Danger Mouse and Penfold end up in the future where the world is ruled by cats who are taking orders from a descendent of Greenback.

Four Heads Are Better than Two

Four Heads Are Better than Two

Episode number: 6

Overview: Colonel K teams Danger Mouse up with a robot Penfold and Penfold with a robot Danger Mouse so one pair can help Agent 57 and the other can capture Greenback.

Tower of Terror

Tower of Terror

Episode number: 7

Overview: Danger Mouse tracks Greenback down to a New York skyscraper where strange things happen to the World's Greatest Secret Agent.

The Great Bone Idol

The Great Bone Idol

Episode number: 8

Overview: Count Duckula and Greenback team up to find the Bone Idol which can control all the dogs in the world.

Public Enemy No. 1

Public Enemy No. 1

Episode number: 9

Overview: It is up to Penfold to stop Danger Mouse when he takes up a life of crime.