Overview: Doctor Gloom and General Blight plan to take over the world as soon as they have disposed of Bananaman. As Bananaman tries to stop them he is turned into a baby by Doctor Gloom's ray gun.
Overview: With the help of underground criminal The Mole, the Heavy Mob break out of jail and escape through an underground tunnel. Bananaman follows in order to dispose of the Mole and capture the Heavy Mob.
Overview: Bananaman must stop The Weatherman from ruining England's nice day with his weather machine.
Overview: King Zorg and his army of Nerks transport Bananaman to their home planet to give him the locations of all the military installations and Chinese takeaways.
Overview: General Blight kidnaps the chairman of the United Nations Christmas Club committee and chains him to a railway track, demanding billions of pounds of ransom money.
Overview: Everybody thinks that the house on Hangman's Hill is haunted by a ghost. Bananaman is sent to investigate.
Overview: When aliens attack - Bananaman springs to the rescue!
Overview: A mysterious storm has struck - can Bananaman save the day?
Overview: Bananaman has a day off, but General Blight has other ideas...
Overview: Bananaman has a new assistant, but will he be up to the challenge?
Overview: General Blight's hit-lady sets her sights on Bananaman...again!
Overview: General Blight and Doctor Gloom are up to no good at the funfair, and it's up to Bananaman to stop them!