Overview: The Watterson family fights over the remote when they realize everything they want to watch comes on at the same time.
Overview: Gumball and Darwin upset a giant.
Overview: Gumball and Tobias compete for Penny's affection by putting on the lamest duel in history.
Overview: Mom tries to inspire Gumball to develop ambition.
Overview: Gumball is jealous when he sees Leslie with Penny.
Overview: Gumball seeks justice when Banana Joe chews Darwin's pen.
Overview: Darwin develops a texting addiction when he and Gumball get their first cell phone.
Overview: Richard gets a job as a pizza delivery man, which worries Nicole when strange things begin to occur around the neighborhood.
Overview: Gumball, Darwin and Anais go to a haunted-house party.
Overview: Anais hunts for hidden treasure after uncovering a secret.
Overview: Miss Simian owes Gumball an apology.
Overview: Darwin tries to be more direct with Gumball as his teacher.
Overview: The guys befriend a compulsive liar.
Overview: Bobert becomes Gumball's servant and obeys every command he receives.
Overview: Santa Claus is coming to town. Unfortunately he gets run over by the Wattersons, so it's up to them to save Christmas.
Overview: The guys try to retrieve a family heirloom from an old man.
Overview: Gumball envies rural life and asks Idaho to teach his family to live like potatoes.
Overview: Darwin abandons Gumball when faced with a beating by Tina, so Gumball plots revenge.
Overview: After Richard is hospitalized from an accident, Granny JoJo is overprotective and puts the family in danger, which leads Nicole to disagree with her parenting style.
Overview: An evil virus seeks vengeance on Gumball, Darwin, and Teri after they wipe out his army of bacteria.
Overview: Gumball and Darwin rent a film to watch with Anais, but they keep getting distracted on their way home.
Overview: Richard gets upset when he realizes Gumball and Darwin think of him as a laughing stock.
Overview: Darwin kisses Penny in one of Gumball's dreams and he gets mad about it.
Overview: Gumball and Darwin try to get a game back from Tobias, but Darwin begins to feel like he is just a sidekick to Gumball.
Overview: Gumball tries to look good in the school photos.
Overview: Gumball and Darwin get caught in the middle of a trash can feud between Richard and Mr. Robinson.
Overview: A plot to improve Alan and Carmen's relationship backfires, and Gumball has to reunite them.
Overview: The guys have detention and try to escape; Granny JoJo is overprotective and puts the family in danger.
Overview: The Wattersons play Dodge or Dare (Dodj or Daar).
Overview: Mom lets the Wattersons have it in a supermarket.
Overview: When Gumball and Darwin receive a scary email, everyone is a suspect...
Overview: Darwin has promised to play video games with Gumball, but there is a Banana Joe-shaped problem...
Overview: When Nicole is away "anything goes" and Richard's lack of rules soon attracts unwelcome house guests.
Overview: Gumball and Darwin try to understand Juke's urgent beatbox message.
Overview: Gumball and Darwin fail to make instant home movie classics.
Overview: Gumball and Darwin's reputation is challenged and they really couldn't care less...
Overview: Gumball decides to take down the Internet after he accidentally creates an embarrasing viral web video.
Overview: The Watterson kids come up with a fool-proof plan to save Nicole, but is it Gumball-proof?
Overview: The life of the "inanimate" objects of Elmore are shown in a series of short skits.
Overview: The Wattersons are surprised to discover that their past actions have consequences.