Overview: When Edward and Alphonse meet a so-called religious leader who can invoke miracles, they believe he's carrying the philosopher's stone.
Overview: Edward and Alphonse struggle over whether they should reveal the truth behind Cornello's miracles -- and possibly ruin the townspeople's lives.
Overview: A young Ed and Al are determined to bring back their dead mother, who was their pillar of strength during dreary times of war.
Overview: While on their way to seek out an important man from their childhood, Ed and Al come across a town haunted by a ghostly woman.
Overview: Ed and Al hop aboard a train to Central City and quickly find themselves defending the passengers -- including Gen. Hakuro -- from terrorists.
Overview: Once in Central City, Ed and Al move into the vast mansion of sewing-life alchemist Shou Tucker and begin to prepare for the Alchemy Exam.
Overview: Now an official State Alchemist, Ed takes a closer look at Tucker's chimera experiments and begins to realize there's something very wrong going on.
Overview: A disenchanted Ed resigns from his position as State Alchemist, and when Winry arrives in town, she may be the serial killer's next victim.
Overview: Ed and Al go on assignment to inspect a small mining colony and discover its inhabitants are being heavily taxed by a tyrant and his Alchemist.
Overview: While trying to avoid their meeting with Mustang, Ed and Al end up in a small town and become embroiled in a manhunt for a female Robin Hood.
Overview: Ed and Al head to Xenotime in hopes of finding the Philosopher's Stone, but they find only two boys creating a strange red water.
Overview: Ed and Al uncover a conspiracy involving the Tringham Brothers' father, his involvement with the red water and the disease that's stricken Xenotime.
Overview: Ed reports back to Mustang in East City, where discussion of Doctor Marcoh and the Philosopher's Stone leads to a duel between Ed and the colonel.
Overview: While the shape-shifting Envy disguises himself as Cornello, Ed and Al find Marcoh and learn about the Stone's involvement in the Ishbal Rebellion.
Overview: As the Strong Arm Alchemist defends them from the surrounding chaos, Marcoh reveals to the Elrics the vast atrocities of the Ishbal Massacre.
Overview: As Marcoh faces a deadly encounter with Lust, Armstrong and the Elrics flee to Resembool. Ed is sent into a rage when they lose Al in the process.
Overview: While resting and receiving repairs back in Resembool, Ed visits his mother's grave and Al reveals his concerns about his fading memories.
Overview: Ed and Al are forced to go in search of another source for Marcoh's book after Lust, Gluttony and Scar burn the First Branch Library to the ground.
Overview: Ed and Al are horrified when they learn what the key ingredient in making a Philosopher's Stone is, but they forge ahead to explore an abandoned lab.
Overview: Several malfunctions in their armor impede Ed and Al as they face off against some tortured souls bound to empty suits.
Overview: Barry sets off a series of explosions that inadvertently free Greed and the other prisoners. Tucker returns from the dead in a surprising new form.
Overview: As Envy, in the form of Basque Grand, gathers the human ingredients to form the Stone, Maes Hughes sets out to rescue the Elrics from Laboratory 5.
Overview: Edward upsets Winry with his refusal to talk, and Alphonse decides to confront Edward with his questions about artificial souls.
Overview: Alphonse runs off and comes face to face with Scar, who's been hiding out among the mercenary-plagued refugees of Ishbal.
Overview: When Ed and Al take Winry on a quest to tail Scar and learn more about the Stone, they discover a connection between Lab 5 and the war in Ishbal.
Overview: As Ed, Al and Winry arrive in Rush Valley to retrieve automail, Mustang figures that a high-ranking officer must be responsible for Hughes' death.
Overview: Edward and Alphonse fear for their lives when they come face to face with Izumi Curtis, their former teacher, who brings them back to Dublith.
Overview: In order to teach them a life lesson and give them time to reflect, Izumi leaves Ed and Al on Yock Island -- the place where she first found them.
Overview: Edward and Alphonse discover that the young boy on Yock Island is, all at once, an alchemist, a homunculus and able to transmute his own body.
Overview: As the military captures the mysterious Yock Island boy and imprisons him in South Headquarters, Yoki spots Scar among a group of Ishbalans.
Overview: Envy disguises herself as Bradley and plucks the homunculus child from Izumi. Meanwhile, the boy remembers his past after he eats Stone fragments.
Overview: Izumi drops in on Ed and Al's fight with Wrath, a new homunculus who seeks the rest of Edward's body in order to make himself human.
Overview: When Martel takes over Al's armor and brings him to Greed's headquarters, it's up to Izumi and Edward to come to the rescue
Overview: With Ed, Izumi and Sig in his custody, Lt. Col. Archer reinstates Shou Tucker as State Alchemist and orders his men to hunt down Greed.
Overview: As Edward and Alphonse head out to the Ishbal camp with Winry, Lust is sitting down at a restaurant when a man from her past enters the room.
Overview: Ed and Alphonse hope to learn more about the Philosopher's Stone when they lend a hand to a group of Ishbalan refugees being shipped further south.
Overview: While he investigates Mustang, Lt. Havoc orders his man Falman to find him a girlfriend. Later, Mustang must investigate the haunted Warehouse 13.
Overview: After an argument splits up Ed, Al and Winry, Al bumps into a familiar face, and Winry decides to investigate Hughes' murder with Sheska.
Overview: Kimblee is named State Alchemist and heads out with the troops to Liore, where Scar is gouging out the earth with a large stone.
Overview: After Lust and Gluttony drop in on Edward's confrontation with Scar in Liore, the seventh and final homunculus is finally revealed.
Overview: With the help of Rose, the Holy Mother, Scar instructs the inhabitants of Liore not to provoke violence as they lure the military into town.
Overview: With Ed busy aiding the people of Liore, Scar is the only one who can help Alphonse when his armor begins transforming into an explosive compound.
Overview: While the Elric Brothers flee Liore, Winry meets a complete stranger in Resembool who is later introduced to her as Ed and Al's father.
Overview: As the Elrics' father, Hohenhelm of Light, sets out to confront the leader of the Homunculi, Lyra and Rose find a secret stairway in an old church.
Overview: A complex and entangled history reveals itself as Van Hohenheim of Light battles Dante, the leader of the Homunculi.
Overview: The brothers are in danger when they become separated. Ed returns to Dante's mansion to look for clues. Al meets with the deranged Shou Tucker.
Overview: Wrath believes that Sloth is his real mother. Sloth battles Shou Tucker. Ed realizes that Al has been tricked by Tucker.
Overview: Armstrong declares an uprising against the Führer on the northern border while Ed, joined by Izumi, fights the remaining Homunculi in Central.
Overview: King Bradley comes home to give his son a birthday gift. Edward meets with Russell in an abandoned church. Maria and Denny arrive to support Izumi.
Overview: Edward Elric arrives in World War I after being pulled through the Gate. Roy Mustang confronts his enemy, Homunculus Pride.
Overview: Edward Elric realizes he must make the ultimate sacrifice if he wants to retrieve his brother from the Gate. Hawkeye breaks free from her captors.