Overview: Plankton creates a band to steal the Krabby Patty secret recipe.
Overview: SpongeBob becomes "normal."
Overview: SpongeBob wakes up to find Bikini Bottom deserted.
Overview: Squidward writes a symphony.
Overview: Mr. Krabs becomes obsessed over a penny SpongeBob found.
Overview: SpongeBob tries to impress Mrs. Puff by memorizing the history of boating.
Overview: Plankton builds a coliseum and holds a gladiator show.
Overview: While researching his family tree, SpongeBob finds that he is a distant relative of SpongeBuck, a sheriff from Bikini Bottom's past who helped save the citizens from the quickest whip draw in town, the evil Dead Eye Plankton.
Overview: SpongeBob gets a splinter at work.
Overview: Squidward becomes a giant when he is sprayed with fertilizer.
Overview: Larry's daredevil antics inspire Patrick to live a dangerous life.
Overview: SpongeBob accidentally gets too much sun-tan.
Overview: Squidward prepares his house for a TV show.
Overview: Patrick wants a nose.
Overview: SpongeBob investigates the disappearance of the Krabby Patty secret ingredient.
Overview: Plankton learns that he has a regular customer who visits the Chum Bucket daily.
Overview: Squidward must attend boating school after getting a ticket.
Overview: Mr. Krabs establishes a newspaper.
Overview: When SpongeBob tries to spend quality time with his friends, he just ends up being a nuisance to them instead. He has no other choice but to pack and move to another city. In the process, he hits his head, loses all of his memory and wanders away into a new town.
Overview: Mr. Krabs interferes with Pearl's slumber party.
Overview: SpongeBob enters Gary into a pet show.
Overview: SpongeBob becomes popular after obtaining a large amount of wealth.
Overview: Mr. Krabs wants to manage SpongeBob and Patrick as a tag-team wrestling duo to win $1,000,000.
Overview: When Patrick finds a rare trading card and SpongeBob tries to protect it.
Overview: SpongeBob wants to learn about the vikings.
Overview: SpongeBob ditches boating school, then gets distracted on his way back.
Overview: SpongeBob and Patrick pretend to be their heroes at a shuffleboarding contest, but get sidetracked on the way home.
Overview: SpongeBob, Patrick, and Squidward play with slide whistles.
Overview: When Squidward is banished from the Cephalopod Lodge, SpongeBob and Patrick try to help him get back in.
Overview: Mr. Krabs seeks the help of SpongeBob, Squidward, and Patrick to convince his grandfather that he is a pirate.
Overview: Squidward poses as Squilliam to teach a music class.
Overview: SpongeBob and Patrick use their sand creations to battle each other.
Overview: SpongeBob and Patrick are locked in a toy store after closing.
Overview: SpongeBob adopts a stray worm who gives birth to worm babies overnight.
Overview: Plankton tries to replace Karen with new computer inventions.
Overview: SpongeBob wants to join the choir that Squidward participates in.
Overview: SpongeBob, Patrick, Squidward, Sandy, and Mr. Krabs must ride a big wave to get back home.
Overview: SpongeBob searches for alternatives when Gary needs a new shell.
Overview: Squidward is stuck indoors with SpongeBob and Patrick during a storm.
Overview: SpongeBob helps Plankton find an anniversary gift for Karen.
Overview: SpongeBob tries to get Squidward to visit him at home.
Overview: SpongeBob is left in charge of the Krusty Krab for a few minutes.
Overview: When SpongeBob's square pants shrink in the washer, he must find new pants.
Overview: Patrick wants to wear the Krusty Krab hat.
Overview: SpongeBob must be at Patrick's birthday party, help Sandy with her presentation, and help Mr. Krabs build a telescope, all at the same time.
Overview: Plankton hires Patrick as advertising director at the Chum Bucket.
Overview: Plankton falls into an underground cave and uses its scenery to attract customers.