Overview: The flock divert an ice cream van into their field.
Overview: Shaun's old friend the Alien drops by for a loo break.
Overview: It is Timmy's birthday and the flock thrown him a party.
Overview: Shaun dreams of a life in the fast-lane.
Overview: The Farmer is very excited by his new purchase – a 3D TV.
Overview: Shaun, Bitzer and the flock decide to give the Farmer a wash.
Overview: Bitzer is left in charge of decorating and calls on the flock for help.
Overview: The Farmer's niece has come to visit, bringing her a precious pet rabbit.
Overview: The Farmer can't believe his luck – he has a winning ticket.
Overview: Bitzer's antics are rudely disturbed by a persistent insect.
Overview: Shaun tries to find out what is causing Bitzer and the flock's strange behaviour.
Overview: When the Farmer discovers he's sprung a leak, he calls the water board to come and fix the problem. The bored flock are thrilled by the opportunity to have some watery fun. When the workmen clock off, the party begins.
Overview: It's time for the Annual Dog Show and the Farmer is sure Bitzer has a good chance of winning this year. When things don't quite go as planned, the Farmer comes up with an ingenious idea which might help him win...
Overview: Shaun comes across a discarded jigsaw puzzle.
Overview: A film crew arrives to record a rare bird nesting at Mossybottom Farm.
Overview: An unusual guest lands on the farm.
Overview: There's a new kid on the block and he's up to no good.
Overview: Bitzer is sent to fix the faulty TV aerial and asks the flock for help.
Overview: The Farmer is off on holiday, but his replacement is only interested in himself.
Overview: Bitzer struggles to finish his list of chores before the ice cream van arrives.
Overview: The Farmer becomes annoyed when a crow begins to create mayhem across the farm. Bitzer disguises himself as a scarecrow, but needs help from Shaun to make the problem disappear.
Overview: Bitzer is called upon by the Farmer to help him get fit. That isn't quite what he had in mind and it is up to the wily Shaun to teach him to see the error of his ways.
Overview: The sly fox tries to take advantage of the animals on the farm being distracted whilst cheering on Shaun who was playing Bitzer in the greatest ping pong match ever.
Overview: Calm in the barn is disturbed when a pair of ducks set up a nest on the roof of Bitzer's kennel. The ducks don't take kindly to efforts to encourage them to move on.
Overview: Mowermouth the goat gets to annoy everyone when he places first Shaun, then the Flock under his hypnotic spell. Bitzer and Shaun need teamwork to put the goat in his place.
Overview: After completing all his tasks, Bitzer is shocked to find the state of the barn and decides to help by tidying up. He has lots of difficulty trying to rehang a wonky picture, till the flock come up with their own solution.
Overview: When the prospect of the Farmer's new golf course ruining their dump begins to become a reality, Shaun and the Flock have to resort to canny ways to save their prized resources.
Overview: Shaun discovers that being in charge while Bitzer is busy with the Farmer, is not just a case of being the bossy dog.
Overview: Shaun and the Flock decide to entertain one another with their best party tricks. Their fun is spoilt when the farmer decides that he wants to join in too.
Overview: Shaun and Nuts have had enough of being grazers and decide to raid the Farmer's apple crop.