Overview: Carmen steals parts of famous artwork to try to create her own personal masterpiece.
Overview: Zack and Ivy puruse Carmen to Ayer's Rock where she has brought items of mysterious origins together in an attempt to contact aliens.
Overview: Carmen's dream of landing on the moon inspires her to try and make it come true.
Overview: Carmen kidnapps two white lion cubs and sets up her own game preserve for them.
Overview: The Player challenges Carmen to a low-tech crime. Carmen accepts the Player's challenge and attempts to steal the Orient Express. Zack and Ivy need some help to solve Carmen's clues and are partnered with a gaucho detective named Armando.
Overview: Zack and Ivy are partnered with a Russian detective as they follow Carmen's game-like clues to Hawaii for a ""winner-take-all"" chess game.
Overview: Carmen figures out a way to steal musical talent and transfers it to her two talentless henchwomen. She decides to showcase her accomplishment in a concert inside the stolen Sydney Opera House
Overview: Carmen steals objects that have to do with literature such as Mark Twain's writing desk, Charles Dickens's inkwell, and a jungle ruin like the one that appears in the Jungle Book. They follow Carmen's clues to a remote hideaway in the Swiss Alps where they think Carmen was writing her memoirs. However, she was actually sending the detectives on a wild goose chase while Sara Bellum had tapped into Acme's files and stolen them all.
Overview: Carmen goes on a ""Wizard of Oz""-related heist.