Overview: Zig, a hyena living on an island, decides to eat the lovely mermaid, Marina, but Sharko, a strong shark, keeps blocking Zig's path.
Overview: King Neptune tries to woo Marina, so Zig and Sharko must work together to bring her back.
Overview: An oil spill makes the ocean slick and slimy, so Bernie finds a way to get rid of all the oil in the water.
Overview: An oil spill makes the ocean slick and slimy, so Bernie finds a way to get rid of all the oil in the water.
Overview: Sharko discovers a buried treasure and builds a luxury mansion, then must deal with the treasure's angry pirate owner.
Overview: Zig battles a polar bear after the water freezes.
Overview: Marina wants a pet, so she adopts Bernie and treats him like a pet.
Overview: Zig helps Sharko rebuild Marina's house after it is destroyed.
Overview: Zig builds some ships in order to eat Marina.
Overview: Marina dreams of being a flight attendant.
Overview: Zig and Sharko join forces against a human castaway competing for Marina's affections.
Overview: Zig finds interesting objects while digging a tunnel in his latest scheme to catch Marina.
Overview: Marina takes up water skiing using Sharko as her "boat"; Zig enlists a crazy dolphin's help to catch her.
Overview: Marina nurses Zig back to health after one of Sharko's beatings.
Overview: Bernie becomes a surrogate father to a lost herd of baby crabs.
Overview: Zig and Bernie disguise an old submarine as a female shark to lure Sharko away from Marina.
Overview: Zig and Bernie discover a mannequin on the island, while Marina discovers something much more profound.
Overview: A shrimp competes with Bernie as Zig's assistant.
Overview: Zig tries to sabotage Sharko and Marina's dinner date.
Overview: Zig tries using the active volcano against Marina.
Overview: A lighthouse is put up near the island after a fog roll in.
Overview: Zig finds a wrecked boat on the shore and uses its cargo of bamboo in his latest scheme.
Overview: Zig uses inflatable balloons to get to Marina.
Overview: Zig builds a boat out of LEGO-like building blocks to catch Marina.
Overview: Marina has to compete with another mermaid for Sharko's affections.
Overview: Zig attempts to catch Marina while she plays golf with Sharko.
Overview: Zig holds a go-cart race to catch Marina.
Overview: Zig enlists several whales in his schemes.
Overview: Zig dresses up as Santa Claus to catch Marina.
Overview: After Sharko rescues Marina trapped in Zig's swimming pool, they find his lair.
Overview: Zig and Bernie find a magician's powerful hat and cane.
Overview: Sharko leaves temporally with a hammerhead shark.
Overview: A Japanese whaling ship tries to capture Sharko.
Overview: A manta ray competes for Marina's affections.
Overview: Zig throws Marina a birthday party to trap her; she is angry at Sharko for forgetting her birthday.
Overview: A jaguar shows up on the island and tries to coach Zig into becoming buff.
Overview: Sharko turns the volcano into a ski resort so that Marina can try out some winter sports.
Overview: Zig becomes Marina's butler in an attempt to catch her.
Overview: Zig and Sharko must join forces to rescue Marina, who is being taken to an aquarium.
Overview: Sharko dresses Zig as a mermaid and forces him to become Marina's companion.
Overview: A piranha befriends Sharko and Marina but actually intends to eat her.
Overview: Marina becomes friends with a ghost who shows up at her house, to Sharko's dismay.
Overview: A tsunami floods the island, and Marina temporarily loses Sharko.
Overview: Zig and Bernie build an amusement park to trap Marina.
Overview: Zig finds an elephant in a crate washed up on shore and tries to use it in his schemes.
Overview: Zig and Sharko find a strange and mysterious place at the bottom of the sea.
Overview: Marina babysits a baby octopus.
Overview: Zig finds a book of Da Vinci's inventions and tries to use them in his schemes.
Overview: Zig returns to Africa to live among his fellow hyenas but finds he doesn't fit in.
Overview: Sharko's parents visit; they disapprove of his relationship with a mermaid.
Overview: Marina and Sharko go camping, but Zig and Bernie aren't far behind.
Overview: Zig uses a shapeshifting jellyfish that washes up on shore in his latest scheme.
Overview: Zig volunteers to help rid Sharko's hiccups, as another scheme to get Marina.
Overview: Inspired by a TV show, Zig emulates a superhero to trap Marina.
Overview: Bernie makes a strength potion to take over King Neptune's castle.
Overview: Zig gets knocked unconscious, and dreams he is in a Western.
Overview: Neptune wants to build a road to his tennis court, through Marina and Sharko's house.
Overview: A "fishy godmother" grants Marina's wish for legs, but it causes more problems than it solves.
Overview: Zig and Bernie find a variety of origami creations from a wrecked cargo ship and use them in their schemes.
Overview: The shock of an electric eel causes Zig and Sharko to switch bodies.
Overview: Bernie makes robot clones of Zig to get Marina, but they can't be controlled.
Overview: When Marina becomes a lifeguard, Zig pretends to drown to trap her.
Overview: A band of pirates tries to capture Marina.
Overview: Zig challenges Sharko to a jousting duel.
Overview: Troublemakers
Overview: King Neptune makes Marina a singing star; Sharko must team up with Zig to get her back.
Overview: Eating bananas causes Zig to transform into a Jekyll and Hyde monster.
Overview: When a cruise ship visits the island, Marina and Sharko pose as passengers, pursued by Zig.
Overview: Zig gets amnesia and reverts to a baby after getting struck by lightning.
Overview: Bernie moves away from the island after a bitter argument with Zig and invites Sharko and Marina to a house party.
Overview: Sharko tries to fix Marina's bad haircut before taking her to the opera.
Overview: Extraterrestrial fruit juices give Zig and Sharko strange powers.
Overview: Zig takes advantage of Marina's shopping addiction by posing as a cab driver.
Overview: Marina convinces Sharko to join the police force.
Overview: Marina, Sharko, Zig, and Bernie find a rocket and are accidentally shot into orbit, where they meet a deranged astronaut on a space station.
Overview: A fisherman arrives at the island and starts kidnapping undersea life to catch scallops.
Overview: When Zig gives up trying to catch Marina, Bernie gets the crazy dolphin to lure her to the island.
Overview: A shipwrecked boat carries toys, which Zig employs in his schemes. The last episode of season 1 with the old designs.