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Gadget in Mini Madness

Gadget in Mini Madness

Episode number: 1

Overview: Professor Dumkopf of M.A.D. unleashes the Linguinis, five little imp-like creatures, on Inspector Gadget's house with the mission of deep-sixing the Inspector.

The Incredible Shrinking Gadget

The Incredible Shrinking Gadget

Episode number: 2

Overview: Professor Dumkopf of M.A.D. is back, this time with a shrink-ray gun he uses repeatedly on Inspector Gadget in an attempt to shrink him into nothingness.

Gadget Meets the Grappler

Gadget Meets the Grappler

Episode number: 3

Overview: The Gadget clan faces one last threat from M.A.D.'s Dr. Dumbkopf, which involves battling his hulking, irascible humanoid assistant named the Grappler. Fortunately, sweets, candies, and ultimately Penny's kindness help in soothing the soul of this misunderstood beast and thwarting Dr. Dumbkopf for the last time.

Focus on Gadget

Focus on Gadget

Episode number: 4

Overview: When a space station orbiting Earth goes silent, Gadget must investigate. Penny and Brain tag along aboard the space shuttle that takes Gadget to his destination, where Penny discovers that the station's soft-spoken HAL-like supercomputer is under the control of two M.A.D. agents, Dr. Null and Dr. Void. Their evil plot involves a giant magnifying glass that can aim and intensify the sun's rays towards Earth.

M.A.D. in the Moon

M.A.D. in the Moon

Episode number: 5

Overview: Using bombs disguised as kewpie dolls, Dr. Claw and his agents, Null and Void, scheme to alter the surface of the moon so that it will resemble the M.A.D. logo.

N.S.F. Gadget

N.S.F. Gadget

Episode number: 6

Overview: M.A.D. gains control of Metro City's banks, by tapping into an orbiting satellite. With the added distraction of "Crazy Gas", a substance that induces hallucinations in their victims, can even Inspector Gadget ever hope to regain control of the city's bank accounts?

Magic Gadget

Magic Gadget

Episode number: 7

Overview: The Great Wambini, famed magician and M.A.D. agent, gives a performance Metro City will never forget -- with the demise of Inspector Gadget as the planned finale.

The Great Wambini's Seance

The Great Wambini's Seance

Episode number: 8

Overview: All the pets in Metro City are being kidnapped, and M.A.D. is the likely suspect. Could the Great Wambini be the key to the case?

Wambini Predicts

Wambini Predicts

Episode number: 9

Overview: The Great Wambini goes to Alpakistan to win the King's diamond-spitting llama by making three accurate predictions. Gadget is sent along to investigate M.A.D. involvement, and ends up playing in the National Floobyball Tournament.

Bad Dreams are Made of This

Bad Dreams are Made of This

Episode number: 10

Overview: Something ominous is inexplicably causing the citizens of Metro City to be beset by unstoppable nightmares.pennys,nightmare,is,that,her,computerbook,falls,in,to,the,hands,of.mad

Ghost Catchers

Ghost Catchers

Episode number: 11

Overview: Dr. Spectrum of M.A.D. invents "Ghost Globules" -- pellets that produce glowing ghostly critters. He plans to sets them loose on Metro City, then offer to sell people a spray that will banish them. Inspector Gadget investigates a costume party while on the trail.

Busy Signal

Busy Signal

Episode number: 12

Overview: Under the guise of a local telephone company, M.A.D. inventor Dr. Spectrum and his goons systemically target the mansions of Metro City's elite neighborhoods and proceed to burglarize them with the dial of a number and with a zap of a teleportation gun to send the loot straight into Claw's hands.penny,is,caguht,and,odered,to,be,sent,to,doctor,claw

The Capeman Cometh

The Capeman Cometh

Episode number: 13

Overview: Corporal Capeman joins Inspector Gadget posing as his assistant while Gadget pursues the notorious ninja.

Crash Course in Crime

Crash Course in Crime

Episode number: 14

Overview: While Gadget trains his new assistant Capeman, Dr. Claw launches a crime spree to celebrate M.A.D.'s anniversary.

Gadget's Gadgets

Gadget's Gadgets

Episode number: 15

Overview: Inspector Gadget and Capeman are both sent to a clinic run by M.A.D. They tell Gadget that they are going to test his gadgets, but in reality they plan to destroy them.

Tyrannosaurus Gadget

Tyrannosaurus Gadget

Episode number: 16

Overview: A M.A.D. agent devises a plot to bring dinosaurs back into the 20th Century so Dr. Claw can crush Metro City, while at the same time killing Gadget's ancestors to ensure he never exists in the present.

Gadget's Roma

Gadget's Roma

Episode number: 17

Overview: Inspector Gadget, Penny, and Brain travel back in time again -- on this occasion, to ancient Rome to prevent Dr. Claw's own time traveler, Thelma Bodkin, from deciphering an ancient mosaic and stealing the treasure it describes.

Gadget's Clean Sweep

Gadget's Clean Sweep

Episode number: 18

Overview: M.A.D. agents travel back in time to 19th-century England to steal the crown jewels and wipe out Inspector Gadget's ancestors, chimney sweeps named Chimney and Char Gadget. Gadget is assigned to follow them back in time and stop them.

Gadget Meets the Clan

Gadget Meets the Clan

Episode number: 19

Overview: Dr. Claw hires a retired mob boss, the wheelchair-bound Great Great Godfather, to assassinate Inspector Gadget.

Gadget and Old Lace

Gadget and Old Lace

Episode number: 20

Overview: Dr. Claw seeks the wise advice of his mentor in destroying Gadget and winds up with two Black Widows who believe assassinating Gadget would be their cup of tea.

Gadget and the Red Rose

Gadget and the Red Rose

Episode number: 21

Overview: Dr. Claw brings gangster Spuds Malone out of retirement to eliminate Gadget with his infamous potato-firing tommy gun "Red Rose".