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The Thing That Wouldn't Stop It

The Thing That Wouldn't Stop It

Episode number: 1

Overview: The Geek calls in Sam & Max to deal with a problem that the refrigerator repairmen cannot handle.

The Second Show Ever

The Second Show Ever

Episode number: 2

Overview: It's Career day at school and Sam and Max show up to join in the fun!

Max's Big Day

Max's Big Day

Episode number: 3

Overview: A tribe believes Max to be their chosen one, and make him their king.

Bad Day on the Moon

Bad Day on the Moon

Episode number: 4

Overview: The mayor of the Moon asks Sam & Max to investigate the disappearance of some of its local inhabitants.

They Came from Down There

They Came from Down There

Episode number: 5

Overview: Sam & Max set out to investigate the en masse disappearances from Bo-hunk Lagoon.

The Friend for Life

The Friend for Life

Episode number: 6

Overview: Hero worship is taken to a dangerous height when ""Lorne"", Sam and Max's greatest fan, starts getting just a little too close for comfort. Lorne's overzealousness results in chaos for the duo's crime fighting efforts, and almost in their personal demise!

Dysfunction of the Gods

Dysfunction of the Gods

Episode number: 7

Overview: Sam & Max take the role of freelance marriage counselors to the gods, but failure will result in the duo being turned into geriatrics.

Big Trouble at the Earth's Core

Big Trouble at the Earth's Core

Episode number: 8

Overview: Sam & Max travel 60 miles beneath the Earth's surface to investigate what is causing an increase in the temperature of Earth's core.

A Glitch in Time

A Glitch in Time

Episode number: 9

Overview: Sam and Max get a magical watch. When they use it, they get transported to different times.

That Darn Gator

That Darn Gator

Episode number: 10

Overview: Sam & Max have trouble handling an alligator.

We Drop at Dawn

We Drop at Dawn

Episode number: 11

Overview: Sam and Max go on a top secret and dangerous mission to. . . . . . . . . . . . . find the commissioner's lost keys?

Christmas, Bloody Christmas

Christmas, Bloody Christmas

Episode number: 12

Overview: While visiting Sam's Granny on Christmas Eve, Sam and Max go on an impromptu visit to her former place of employment to bring the joy of the season to some of the shut-ins. Well, actually, the ""cage-ins"", as Granny turns out to be the retired warden for the Blood Island Correctional Institute, home for society's most hardened criminals.

It's Dangly Deever Time

It's Dangly Deever Time

Episode number: 13

Overview: Sam and Max fiddle with an experimental television set in The Sub-Basement of Solitude, and disaster results. This TV only receives signals of long forgotten programs, including an old childrens show from the '50s hosted by a marionette named Dangly Deever.

AAIIIEEE, Robot!

AAIIIEEE, Robot!

Episode number: 14

Overview: Sam and Max are not happy when the Geek comes to dismantle the The MEGAMAX 3000, a giant Max-shaped robot seems to have outlived it's usefulness to the crime fighting duo. What can they do to save it from rusting in the street?

The Glazed McGuffin Affair

The Glazed McGuffin Affair

Episode number: 15

Overview: A casual trip to the supermarket turns into a nightmare for Sam and Max when they learn that their most favoritest snack food ever, Glazed McGuffins, have been banned for sale by the government!

The Tell Tale Tail

The Tell Tale Tail

Episode number: 16

Overview: Sam & Max tell the tale of Max's tail being reanimated.

The Trouble with Gary

The Trouble with Gary

Episode number: 17

Overview: Sam & Max help Gary with anger management.

Tonight We Love

Tonight We Love

Episode number: 18

Overview: St. Valentine's Day has become a traditional day of celebration for Sam and Max as they rejoice in the fact that they have absolutely no romantic commitments, responsibilities, or inclinations!

The Invaders

The Invaders

Episode number: 19

Overview: Two Tiny aliens bent on destroying Sam and Max show up at Sam and Max's door, and they just won't stop!

Kiss Kiss, Bang Bang

Kiss Kiss, Bang Bang

Episode number: 20

Overview: Sam & Max are entrusted with the care of a micro chip that evil minions are trying to seize.

Little Bigfoot

Little Bigfoot

Episode number: 21

Overview: Sam & Max try to set free a little bigfoot and return him to his own kind.

Fools Die on Friday

Fools Die on Friday

Episode number: 22

Overview: A distress call from the commissioner sends Sam and Max into a perilous rescue mission of a hijacked dirigible high above New York City. The question of course is are the passengers in more danger from the Crazed Madman at the helm of the zeppelin, or from their Freelance Rescuers From Down Under.

Sam & Max vs. the Uglions

Sam & Max vs. the Uglions

Episode number: 23

Overview: Uglions have landed at Grover's Mill. What could they want?

The Final Episode

The Final Episode

Episode number: 24

Overview: Nearly every villan from the series' short run collaborate to finally destory Sam & Max. Somehow their evil plot involves tying Sam & Max up in the cockpit of a jet, and numerous flashbacks to the TV series, comics, and some totally fake, eerily corny flashbacks that somebody made up.