Overview: The Lobe's plot to cripple the television industry interrupts Steff and Dexter's first date.
Overview: Freak can't refuse anyone anything on his birthday, according to the Superhero Code Book. Even if the request comes from a villain who wants to be free from heroic interference in his nefarious scheme.
Overview: Freak and his friends travel to a police state to rescue another friend.
Overview: Freak and Cosgrove are zapped inside a Virtual Tussle virtual reality game.
Overview: Guitierrez returns with a device that could vaporize the entire world.
Overview: Cosgrove's girlfriend takes up all his time and is a fire-breathing monster.
Overview: Freak pursues the madman who turned Steff into a statue.
Overview: An evil scientist crashes Freak's plane, trying to add to his human stock for his experiments in crossbreeding with orangutans.
Overview: Freak's attempts to learn telekinesis leaves him too tired to adequately guard the Diamond Hat of the Czars.
Overview: Freak-a-Panel: While on the trail of Cave Guy, Freakazoid finds himself at a sci-fi convention and despite the fact that everyone is in costume, he needs to find the real Cave Guy and get out. Tomb of Invisibo: An invisible villain from ancient Egypt has been released, and is causing havoc throughout the world.
Overview: The Lobe kidnaps PBS's famed carpenter, Norm Abram, to build a wooden device that would kill Freak.