Overview: A mad scientist gives animal characteristics to humans in order to breed a crew of teenage minions, so Terry goes undercover to stop him.
Overview: A vengeful creature returns to Gotham to get his daughter back from the man who transformed him into a monster.
Overview: Batman tries to halt a riotous gang bent on destroying Gotham.
Overview: A dead villain's soul takes possession of the Batsuit and tries to take over his grandson's brain.
Overview: Terry tries to protect Max from Carter, but Max uncovers Carter and Terry's true identities.
Overview: A skilled hunter seeks a challenge, so he comes to Gotham to target Batman.
Overview: Terry's ex-girlfriend goes back to her old criminal ways.
Overview: Max gets obsessed with a virtual-reality world being run by Spellbinder.
Overview: Batman watches over Dana, who has a new admirer: a teenage loner who's fond of rats.
Overview: A young psychic reaches out to Batman and implores him to rescue her from a mysterious organization.
Overview: Terry's peers believe the halls of their school are haunted.
Overview: Shriek comes back and terrorizes Gotham, vowing to stop only if Batman surrenders to him.
Overview: Terry's pal Howard goes out with an unruly android.
Overview: Barbara Gordon is convinced Terry killed Mad Stan, and is ready to reveal Bruce Wayne's secret identity along with her own.
Overview: Gotham faces a bomb threat in the wake of Curare's return to town.
Overview: Terry's classmates get sent to a strict boarding school, which resembles a prison from the Middle Ages.
Overview: The dad of one of Terry's pals commits crimes with help from a suit equipped with superpowers.
Overview: A reporter discovers Terry's alter ego and threatens to expose him on TV.
Overview: Terry has to multitask and go after a group of robbers while caring for a computerized egg baby for a school assignment.
Overview: Batman tries to assist a military robot that no longer wants to kill.
Overview: Batman teams up with Stalker to catch a crafty villain.
Overview: Batman fights a group of bionically enhanced villains.
Overview: Batman faces off with a group of villains who resemble video-game characters.
Overview: A vigilante seeks justice for bullied teens.
Overview: Bruce partners with Max to rescue Terry, who's been captured by Shriek.
Overview: After Ace vanishes, Batman pieces together clues to a dogfighting ring.