Overview: Warren recovers from the drone crash with handsome, mysterious Cooper; Doc and the others finally arrive in Newmerica, where they meet George, who is helping form the new country.
Overview: Warren must leave her new life behind and find her way to Newmerica, reuniting with Murphy and the other heroes, while discovering George is an old friend.
Overview: 10K nearly loses everything as panic and anti-Talker sentiments flare after an explosion derails the vote.
Overview: Warren and George search for Lt. Dante, who may be part of an underground network helping Talkers flee human vigilantes.
Overview: Pacifica is bombed and the heroes decide to follow the Talker Underground to stop whoever is behind the attacks.
Overview: Warren and the others are reunited with Addy in Limbo, an underground casino run by Murphy and his Blends, that shelters Talkers on the run from Altura Militia.
Overview: As Doc explains his version of American history to George, Sketchy and Skeezy reenact Doc's stories about the Founding Fathers; Warren and the others go to the bakery that invented bizkits in search of the secret ingredient.
Overview: Our heroes arrive in the farming outpost that produces flour for bizkits and find it overrun by zombies.
Overview: Doc must spirit walk again to help save the Chief of the Water Keepers and get the water flowing to Newmerica.
Overview: Altura militiamen force Talkers to mine a hazardous waste landfill for the secret ingredient to bizkits.
Overview: With some help from an outpost of renegade hackers, Warren and George hack Altura's defenses and discover Estes' secret plan.
Overview: Warren and the others must free the Talkers being held in Quarantine and prepare to attack Altura.
Overview: Our heroes break into Altura in an attempt to bring Pandora and Estes to justice, when Cooper reappears, shocking Warren; there’s something he has to tell her.