Overview: After a daring mission at a key Galra outpost, the team considers a risky alliance. One Paladin leads a journey to retrieve an important prisoner.
Overview: Faced with a painful decision, the Paladins reluctantly come to an agreement with Zarkon. Haggar comes to grips with memories from the past.
Overview: A power struggle erupts within the Galra. As the Paladins argue over their next move, an attack forces them to save themselves and the Olkari.
Overview: Shiro acts against the wishes of the other Paladins. Powerful Galra from around the empire convene for the Kral Zera ceremony.
Overview: Keith is sent to find a fellow Blade named Krolia and locate a powerful weapon. Lance, Hunk and Pidge reprogram a robot to have fun.
Overview: The team searches for a portal to a mysterious, fabled Altean land called Oriande. Shiro starts to feel like there’s something wrong with him.