Overview: Part of the group gets stuck on a planet where they're inadvertently miniaturized. Flashbacks reveal the beginnings of Keith and Shiro's relationship.
Overview: The Paladins stop at a base that belongs to the Blades, only to find it's been abandoned. But they come under attack before they can investigate.
Overview: Stuck in a perilous situation far from home and needing help to get free, the Paladins realize their fate is in Coran's hands.
Overview: The Paladins inexplicably become contestants on the crazy game show "Garfle Warfle Snick." But they're playing for much more than cash and prizes.
Overview: When Pidge intercepts a distress signal that the Paladins believe they recognize, the team ends up on a ruined planet that was ravaged by war.
Overview: As the Paladins hurtle through space, they enter a seemingly endless void that tests their sanity -- and their loyalty to one another.
Overview: The Paladins receive a distress signal that's explained through a flashback to Pidge's father Sam's return to Earth four years earlier.
Overview: Sam and the others at the Garrison attempt to hold off the Galra attacks in hopes that a desperate plea for help will reach Voltron.
Overview: The Paladins drop off the Lions and head to Earth, believing that information Sam acquired years earlier could help them battle Sendak.
Overview: The Paladins work with the Garrison pilots on a mission that could provide more clues about how to take down Sendak's operation.
Overview: Sanda's revelation shakes the Paladins, who are separated from the Lions. On Earth, Shiro, Sam and Coran attempt to get the Atlas powered up.
Overview: As a massive battle rages on, Shiro goes solo on a dangerous mission to bring down Sendak and save his friends -- and his home.
Overview: With the future of Earth hanging in the balance, Voltron and the others come together to face a mysterious enemy unlike any they've ever seen.