Overview: Alucard adjusts to his lonely new life, Belmont and Sypha pay a visit to an eerie and unusual town, and Carmilla returns home with a prize.
Overview: Isaac gets some unexpected help in his search for Hector. Meanwhile, Carmilla plots a land grab and Alucard meets some fans.
Overview: Belmont and Sypha's plan to leave Lindenfeld hits a snag. Isaac and the Captain debate the merits of humanity. Hector tries to get a read on Lenore.
Overview: Zumi and Takka share their history with Alucard. Also, Saint Germain gains entrance to the priory, and Isaac receives an icy welcome in Genoa.
Overview: Belmont and the Judge discover an ominous symbol, Saint Germain's treasure hunt is cut short, and Alucard's bond with Zumi and Takka continues to grow.
Overview: Lenore continues to spend time with Hector, slowly earning his trust. Saint Germain experiences a telling nightmare about the Infinite Corridor.
Overview: As Saint Germain makes unsettling discoveries, Isaac marches toward a showdown. Meanwhile, Belmont and Sypha question a monk — aggressively.
Overview: Something is alive in the priory's basement, and for Belmont and Sypha, time is of the essence. Lenore opens up to Hector about Carmilla’s plans.
Overview: Night falls on Lindenfeld and all manner of hell breaks loose. Also, Isaac meets the Magician, Hector makes a pledge, and Zumi and Takka make a move.
Overview: With the portal to hell open, Trevor and Sypha must battle an onslaught. Meanwhile, the Judge shares a disturbing legacy, and Hector learns his fate.