Overview: While falling, Grizzy performs a series of acrobatics that amazes the Lemmings.
Overview: It's time for the racket game, where big scores mean big prizes.
Overview: The Lemmings adopt a cute insect that eats wood. And what's made of wood? The cabin!
Overview: The Lemmings play with a baby ostrich that Grizzy found outside.
Overview: The Lemmings are throwing a big birthday party, but Grizzy is not in the mood.
Overview: Grizzy and the Lemmings decide to play hide-and-seek in the Savannah.
Overview: The Lemmings organized a mega-party, leading to the cabin being invaded by bats.
Overview: The Lemmings activate the air conditioner's AI, causing it to fall in love with the fridge
Overview: Grizzy finds a polar bear and realizes they are from the same species.
Overview: The Lemmings discover an ancestral tree that casts maledictions.
Overview: The Lemmings find a futuristic underground site.
Overview: The Lemmings find a magic stick that functions as a Yummy divining rod.
Overview: The Lemmings find a jewel that gives them total control over the fireflies.
Overview: The Lemmings' magic keyring has the incredible power to miniaturize any object.
Overview: Grizzy and the Lemmings discover a hidden mechanism on the Great Wall of China.
Overview: Grizzy creates a new Yummy-based recipe: Choco-noodles.
Overview: Grizzy and the Lemmings discover a temple dedicated to an ancestral brioche.
Overview: An AI accidentally connects to Grizzy’s stuffed teddy bear, which comes to life.
Overview: Grizzy and the Lemmings fight over a silkworm.
Overview: The Lemmings use all the electricity for their phones - now Grizzy can’t watch TV.
Overview: The Lemmings catch a grasshopper that can give you whatever your heart desires.
Overview: The Lemmings use magic Chinese lanterns for sound and light shows.
Overview: The Lemmings lay hands on an ancient console, and Grizzy is transported into the game.
Overview: The Lemmings find a mask that terrifies anyone who looks at it.
Overview: Grizzy and the Lemmings crack the codex system of a mysterious box and are sucked into it.
Overview: Grizzy finds a giant home cinema screen.
Overview: Grizzy wants a peaceful day for his birthday, but the Lemmings have other plans.
Overview: The Lemmings find a strange machine capable of duplicating things.
Overview: The Lemmings have fun jumping on a sheep, until Grizzy gets accidentally shaved.
Overview: The Lemmings find a book on Robin Hood and get inspired to steal Grizzy.
Overview: Transformed into a fairy, a lemming organises a magic show and gets rid of Grizzy.
Overview: Grizzy finds a glove that can stop the Lemmings' magic stone balls.
Overview: Grizzy and the Lemmings are fighting over a crown.
Overview: After touching a mysterious tooth, a lemming turns into a were-lemming!
Overview: Grizzy uses a hen to protect some Yummy jars from the lemmings.
Overview: Grizzy and the Lemmings fight over a jar of jelly that gets stuck in a high-up spot.
Overview: Grizzy and the Lemmings play a game: it's the Lemmings Knights against the Bear Magician.
Overview: The Lemmings find a magic hat that can transform them into whatever their costume is.
Overview: Grizzy's sample of Yummy is mysteriously crushed - who is the culprit?
Overview: The cabin comes to life and wants to return to Canada without Grizzy or the Lemmings.