Overview: When Snow's parents get sick, she and the dwarfs take charge of the house, while their scheming neighbor Sofia snoops around the pastry shop.
Overview: Snow and Camilla are excited to meet a new student whose family lives in a castle. But the dwarfs see this "Prince Charming" as a threat.
Overview: Feeling confident in her math skills, Snow skips studying to help Ingenio with his inventions. But the next day brings an unhappy surprise.
Overview: For the school costume ball, Snow decides to break the long family tradition of dressing as Snow White and find an edgier style instead.
Overview: Snow's upset that her parents can't come to a special school event, so Ingenio uses his duplicator machine to create copies of Marco and Blanche.
Overview: Frustrated that her parents won't let her help in the kitchen, Snow tries to prove herself by taking over all of the baking while they're out.
Overview: While trying to help Cuddlio get Snow's attention, Mysterio accidentally turns his fellow dwarf into a garden gnome.
Overview: A close encounter with a dwarf leaves Camilla convinced that there are rats in the pastry shop, so her mother sends over an exterminator.
Overview: Tired of following her parents' orders, Snow seizes a chance to be queen for a day. But royal life isn't quite what she expected.
Overview: When the school holds a cooking contest, Ingenio gives Snow a super mixer robot that soon takes over the kitchen.
Overview: Camilla resorts to dirty tricks as she campaigns against Snow in a class election. Meanwhile, the dwarfs hold a vote of their own.
Overview: When the boys boast about their video game skills, Snow and Camilla team up to teach them a lesson -- using a game designed by the dwarfs.
Overview: Mysterio's potion problems boil over when customers complain their cakes taste bad. Detective Snow tries to find out what's really going on.
Overview: After learning that Snow White the First was a warrior, Snow embarks on a brave mission to rescue Willy, who's locked in the thrift shop.
Overview: The dwarfs help Snow get in touch with her evil side when she's cast as the witch in a school production of "Snow White."
Overview: The day of a championship basketball match, the dwarfs accidentally zap Snow with a sleeping ray. Can they reverse the spell before game time?
Overview: Snow and family wake up to a big mess -- and the shocking news that Sofia now owns their home! None of them can remember what happened the day before.
Overview: Ingenio tries to use his new time machine to give Snow a sneak peek at her future. Instead, it causes Snow and her mom to switch bodies!
Overview: Worried she's jinxed, Snow tries to turn her luck around with a magic lamp. But everyone else wants to make a wish on it, too.
Overview: During a rare green moon, Cuddlio develops powers and turns all the grown-ups into kids, leaving Snow as the only responsible one in the house.
Overview: The dwarfs have their work cut out for them as they try to help the sickly Whites look healthy again in time for school pictures and a big interview.
Overview: As Sofia pressures Ben to sell his thrift shop, the dwarfs realize her assistant looks just like the hunter in the original Snow White tale.
Overview: While Snow and Willy train for a swing dance competition, the dwarfs try to learn a dance of their own for a magic ritual.
Overview: When Sofia sees an old map showing the Whites' garden on her own family's land, she makes plans to bulldoze Snow's special tree.
Overview: A single bite of a magic apple causes Snow to lose her memory -- right before an audition for an exclusive summer camp!
Overview: As Deco and the others zoom through the streets of Paris, Ingenio races to restore more of Snow's memories.