Overview: Sam and Casey arrive in Balloon Town not knowing where to go next; they hope Philly the Kid can help them despite the bounty hunters on his tail.
Overview: When Bessie breaks down, the trio makes a deal with Mama Hitch for repairs; Sam dreams of the last time she saw Kelby on the night Botica was attacked.
Overview: Mama Hitch prepares to carve up Philly's corpse as her sons try to strip Bessie for parts; the magician reveals his true identity to the King.
Overview: In Happy Lucky Market Town, Philly sends Casey off to buy supplies as he goes after the legendary -- and very drunk -- ronin known as 9ine.
Overview: As 9ine, Sam and Casey enjoy a night out on the town, Bessie breaks down and Philly finds himself communing with nature extremely closely.
Overview: Philly heads to Madura City with the droids to pay a bar tab, but when they arrive they find a ghost town -- and a very unfriendly threat.
Overview: Masked fighters attack Kelby and Odin; Lady Day continues to track Philly and dispatches a droid to locate a bounty hunter named Jojo.
Overview: After arriving in a dump town called Zenith, Sam puts her friendship lessons from Philly into practice; Case meets a droid with a gloomy outlook.
Overview: On the run from a giant crab, the trio falls into a deep pit and is welcomed as saviors by the strange beings living there -- but there's a catch.
Overview: In Squeaking Springs, Sam works as a waitress in a bar and meets a kid named Jojo as Philly finds himself in jail for murder.
Overview: The trio reaches Gara's Keep, but things are strangely quiet; Sam, undeterred, insists on going in -- convinced that she will finally see Kelby again.
Overview: With Kelby captured aboard an airship and Philly in close pursuit, Sam's Cannon Buster programming takes over -- but a friend may be an enemy.