Overview: Desperate for a reliable energy source, Jack, June, Quint and Dirk head to the planetarium, where a generator awaits — along with something else.
Overview: The gang makes a stunning discovery at a fire station, Jack falls head over heels for a video game, and June has an urge to communicate.
Overview: Feeling June, Quint and Dirk need to stop working so hard, Jack convinces his pals to take part in an over-the-top tournament with the monsters.
Overview: Jack and the gang close in on a much-needed antenna for their radio. Meanwhile, June, Quint and Dirk experience odd visions of a dark future.
Overview: As Jack's anxiety about the future continues to grow, he and June share a moment atop a giant heap of garbage (it's nicer than it sounds).
Overview: Jack sets out to confront the Wretch, June gets on Quint's nerves, and Dirk learns of an unappetizing third test to become an honorary monster.
Overview: Everyone leaps into action when an exhausted Quint discovers that his zom-b-gone torches are offline. Meanwhile, Dirk is forced to team up with Chef.
Overview: Jack convinces June, Quint and Dirk to go to an amusement park, where the friends quickly discover they aren't the only ones there.
Overview: After Rezzoch pulls Jack into an alternate realm, Bardle transports June, Quint and Dirk in hopes they can save him before it's too late.
Overview: Finally free from Jack's head, the weary gang reinhabits their bodies only to learn that — surprise, surprise — the battle is far from over.