Overview: The hosts find out what cars they’ll be driving, and where the Road Quest will take them... if they can get off Vancouver Island.
Overview: If they can even get back on the road, the hosts have to figure out where they’re going to spend the night. Then they have to get there.
Overview: Not to be deterred by the misfortunes of Day 1, the team makes serious headway north, following the gold rush prospectors before them.
Overview: Before the team gets too far into gold-hunting, they get sent back to the 1860s, to learn about gold panning.
Overview: After spending all that time in the past, the team has some serious ground to make up as they blaze a trail across central British Columbia.
Overview: As the team pushes further into the distant realm of northern BC, Beej has an idea and a brief detour is in order.
Overview: As the team tries to find this supposed hot spring, they must first endure The Full Experience of British Columbia's worst public road.
Overview: Once out of the Nisga'a Valley, the team must press further north, through BC's largely uninhabited northern wilderness. Can they survive the monotony of the road?
Overview: On their way to finally crossing into the Yukon Territory, the team makes a totally normal stop at an abandoned asbestos mine.
Overview: The team finds the right directions, spends an hour stuck in the middle of a highway, and experiences loss.
Overview: With one host down, and Graham's plans waylaid, the team has nothing more to do in the Yukon Territory than finally get to Dawson City.
Overview: The team completes their 10-day quest.